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Author Topic: ARGON D2C2 / D2C WASABUS BETA2 IS OUT!!!  (Read 8507 times)
moely
Jr. Member

Posts: 64


« Reply #225 on: June 16, 2008, 08:48:26 am »


Thanks for the efforts man
I took your tip of wrapping the clock wire with ground and used it on D2Pro installs. No issues whatsoever. And for what it's worth.. you're right

Yes, same experience here with D2Pro. I first tried without wrapping the clock wire with ground and also that was working quite well. I inserted and ejected a disc 50 times and just once I had the EJECT issue. Now I have wrapped the wire and it didn't happen anymore. But I have to admit that it takes more time to now for sure that this issue is really gone.





en dan noem je mij een nachtbraker

Still no probs here as well. Seems like a solid piece of advise from Mabcom

idog, did you really never had an EJECT issue on any of the D2C2 Wii's until now, not even once ?
Logged
idog
Full Member

Posts: 186



« Reply #226 on: June 16, 2008, 09:01:51 am »


Thanks for the efforts man
I took your tip of wrapping the clock wire with ground and used it on D2Pro installs. No issues whatsoever. And for what it's worth.. you're right

Yes, same experience here with D2Pro. I first tried without wrapping the clock wire with ground and also that was working quite well. I inserted and ejected a disc 50 times and just once I had the EJECT issue. Now I have wrapped the wire and it didn't happen anymore. But I have to admit that it takes more time to now for sure that this issue is really gone.





en dan noem je mij een nachtbraker

Still no probs here as well. Seems like a solid piece of advise from Mabcom

idog, did you really never had an EJECT issue on any of the D2C2 Wii's until now, not even once ?

Still nothing. I asked the customer to mail me the instant he had problems, and no mail since. Time will tell if this is a true fix, but so far so good.
Logged
rataplan
Newbie

Posts: 23


« Reply #227 on: June 16, 2008, 09:13:41 am »

i agree with the above, but the examples used are inappropriate here....
... cut ...

This is possible… I have mailed the first page found in English on wiikipedia in which it is spoken about ground loop and the possible effects. These are reported effectively to the field electricity and not electronic and the examples can not be shoehorns.
But it can be the base in order to deepen for who thinks that gnd it is gnd anywhere comes taken, is not thus in electricityc field but above all in electronics,  at least on that I think you are in agreement ...


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moely
Jr. Member

Posts: 64


« Reply #228 on: June 16, 2008, 09:51:50 am »


Thanks for the efforts man
I took your tip of wrapping the clock wire with ground and used it on D2Pro installs. No issues whatsoever. And for what it's worth.. you're right

Yes, same experience here with D2Pro. I first tried without wrapping the clock wire with ground and also that was working quite well. I inserted and ejected a disc 50 times and just once I had the EJECT issue. Now I have wrapped the wire and it didn't happen anymore. But I have to admit that it takes more time to now for sure that this issue is really gone.





en dan noem je mij een nachtbraker

Still no probs here as well. Seems like a solid piece of advise from Mabcom

idog, did you really never had an EJECT issue on any of the D2C2 Wii's until now, not even once ?

Still nothing. I asked the customer to mail me the instant he had problems, and no mail since. Time will tell if this is a true fix, but so far so good.

Ok, the reason I asked this, is because in first instance I had some EJECT issues. But
at that moment I didn't use the alternative points for D, E and F and I used just one GND point for the 'wrapped' wire. After that I tried the alternative points and I used two GND points and indeed all problems seem to have disappeared. Only thing I am wondering about is whether the alternative points do make a difference. Of course I can check this by soldering them back to the pins of the D2C chip, but I did not have the time to do this yet. I hardly can imagine it makes a difference, but on Wiinewz some people say it really does.

And Oscar, excuse us for using this thread also for experiences with D2Pro, but it can be helpful for Argon installation too. And you know, we prefer Argon, but we do need a stable and good working firmware before we can use your modchip for our customers. Do you have some good news today or maybe tomorrow...?
« Last Edit: June 16, 2008, 09:56:04 am by moely » Logged
DarkDJack
Newbie

Posts: 27


« Reply #229 on: June 16, 2008, 10:45:21 am »

 Hello !

 I don't have time to read all ///

 Please can you say me if the new code Wasabus Beta 2 is ok for :

 -LEH15 > LEH 18  (D2C)

 and for LEF10 .... the new D2C

What's the problems do you have ? 

Thank you for information
Logged
Psycho007
Newbie

Posts: 27


« Reply #230 on: June 16, 2008, 11:14:21 am »

Hello !

 I don't have time to read all ///

 Please can you say me if the new code Wasabus Beta 2 is ok for :

 -LEH15 > LEH 18  (D2C)

 and for LEF10 .... the new D2C

What's the problems do you have ? 

Thank you for information

Hello

I don't have time to explain all ///

Read the forum lazy mofo
Logged
Jadgamez
Jr. Member

Posts: 56


« Reply #231 on: June 16, 2008, 11:31:52 am »

Hello

I don't have time to explain all ///

Read the forum lazy mofo

Good answer 
Logged
Blu3dr4g0n
Newbie

Posts: 10


« Reply #232 on: June 16, 2008, 11:33:46 am »

Please can you say me if the new code Wasabus Beta 2 is ok for

[trOLL]
Sorry but Wasabus was in beta 4 stage with complete support of D2C2/3.
Argon 9Wires is in BETA4 stage too, with the clock issue resolved with a quartz 50HZ tierce chipset. D2C2 support, free bug [/trOLL]

Just open a new post guy, people there don't want to waste time with post like that. We are overexcited, because OSCAR have to poste in few hours a new beta release, so have a nice day

"this is the excuse that we are making, is it good enough for what you paid ?" [Soulwax - NYExcuse]
« Last Edit: June 16, 2008, 11:50:13 am by Blu3dr4g0n » Logged
moely
Jr. Member

Posts: 64


« Reply #233 on: June 16, 2008, 11:37:23 am »

We are overexcited, because OSCAR have to poste in few hours a new beta release, so have a nice day


Keep on dreaming, whahahaha 

But I hope I am wrong and you are right...
« Last Edit: June 16, 2008, 11:39:28 am by moely » Logged
crackandhack
Newbie

Posts: 14


« Reply #234 on: June 16, 2008, 01:03:37 pm »

Where is the BETA3 ?
Logged
chris2k2
Newbie

Posts: 39


« Reply #235 on: June 16, 2008, 01:13:16 pm »


Thanks for the efforts man
I took your tip of wrapping the clock wire with ground and used it on D2Pro installs. No issues whatsoever. And for what it's worth.. you're right



Yes, same experience here with D2Pro. I first tried without wrapping the clock wire with ground and also that was working quite well. I inserted and ejected a disc 50 times and just once I had the EJECT issue. Now I have wrapped the wire and it didn't happen anymore. But I have to admit that it takes more time to now for sure that this issue is really gone.





en dan noem je mij een nachtbraker

Still no probs here as well. Seems like a solid piece of advise from Mabcom

idog, did you really never had an EJECT issue on any of the D2C2 Wii's until now, not even once ?

Still nothing. I asked the customer to mail me the instant he had problems, and no mail since. Time will tell if this is a true fix, but so far so good.

Ok, the reason I asked this, is because in first instance I had some EJECT issues. But
at that moment I didn't use the alternative points for D, E and F and I used just one GND point for the 'wrapped' wire. After that I tried the alternative points and I used two GND points and indeed all problems seem to have disappeared. Only thing I am wondering about is whether the alternative points do make a difference. Of course I can check this by soldering them back to the pins of the D2C chip, but I did not have the time to do this yet. I hardly can imagine it makes a difference, but on Wiinewz some people say it really does.

And Oscar, excuse us for using this thread also for experiences with D2Pro, but it can be helpful for Argon installation too. And you know, we prefer Argon, but we do need a stable and good working firmware before we can use your modchip for our customers. Do you have some good news today or maybe tomorrow...?


yea this was reported to be working good over at wii news using alt points...will have a play once i get my chips......i got sent a d2ckey + wiiclip instead of a d2pro 9 he he...not much difference......ive had nothing but trouble trying to rectify this......
Logged
LordX
Newbie

Posts: 29


ModChip.co.il


« Reply #236 on: June 16, 2008, 01:54:43 pm »

Quote
Argon 9Wires is in BETA4 stage too, with the clock issue resolved with a quartz 50HZ tierce chipset. D2C2 support, free bug

Where did you get this info ?
quartz 50HZ tierce chipset so we need to add quartz now ? 
Logged

DarkDJack
Newbie

Posts: 27


« Reply #237 on: June 16, 2008, 02:17:46 pm »

 I don't need to know why it's working or not ! I don't understand what is the clock problem or quartz problem...So i want just know if it's working or not...

 one word.. juste for say me if the code is OK or NOT for d2c (LEH 15 > 18) and  new D2c (Lef10...)

 please i love you 

 
Logged
idog
Full Member

Posts: 186



« Reply #238 on: June 16, 2008, 02:35:50 pm »

I don't need to know why it's working or not ! I don't understand what is the clock problem or quartz problem...So i want just know if it's working or not...

 one word.. juste for say me if the code is OK or NOT for d2c (LEH 15 > 18) and  new D2c (Lef10...)

 please i love you 

 

Tommy,

Code is NOT OK for D2C2.
D2C is buggy as well, use only 13/17 wire/1.8 fw for that.
« Last Edit: June 16, 2008, 02:38:09 pm by idog » Logged
crackandhack
Newbie

Posts: 14


« Reply #239 on: June 16, 2008, 03:55:51 pm »

Oscar?
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